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Looks really good!! Crumple (is that the right word for it?) them a little bit
;-)
Robert
Alan Holding schrieb:
> This image was the result of me following this tutorial:
>
> http://www.digitalanimators.com/2001/10_oct/tutorials/texturing101.htm
>
> Nothing spectacular (and I finally got my head round how Steve Cox's UV
> Mapper works), but that's not the point of this post.
>
> This is just to show that it's easy to get round the 'shadow line
> artifact' problem with 3.5 now. Simply use two copies of your object in the
> scene, like this:
>
> object {your_object no_shadow}
> object {your_object no_image no_reflection}
>
> You may need to translate the second copy of the object slightly away from
> the original (I had to with one of the Coke cans), and I'm not sure what the
> penalty in rendering time may be, but it's worth it, yes?
>
> You can get the model of the can from the free section of www.3dcafe.com.
>
> Bye,
> Alan.
>
> --
> www.mp3.com/FeedingTheCats
> www.btinternet.com/~manhog/
>
> [Image]
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